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Avalon code nds
Avalon code nds













avalon code nds

Ĭreating different combinations of Codes by adding and removing them to attain specific quantities or ratios changes the object's title and, often, effects. This page Code is in turn composed of many Codes, which are exactly what they sound like: pieces of seven different shapes that fit into the Mental Map like pentominoes into a box and radically alter the target's properties. In addition, every object or character capable of being scanned has a Code. Įach page reveals its subject's essential information such as attack strength for weapons health points for enemies local lore for maps and personal tastes and goals for people. Locations are filed under the Book's Map section and are added automatically when the player enters the screen for the first time. In order to record a person, monster, plant, or weapon in its pages, the player performs a “Code Scan”, which is done by striking the target to be recorded with the Book itself (mapped to the B button at all times). The plot, as well as the gameplay, revolves around the Book of Prophecy situated on the touch-sensitive lower screen of the Nintendo DS. ( April 2014) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. Please help improve this article by adding citations to reliable sources. This section needs additional citations for verification.















Avalon code nds